Search Issue Tracker
Fixed
Fixed in 6000.0.50f1, 6000.1.4f1, 6000.2.0a11
Votes
0
Found in
6000.0.46f1
6000.1.0b14
6000.2.0a8
Issue ID
UUM-102346
Regression
No
"RuntimePanelUtils.CameraTransformWorldToPanel" returns incorrect values when viewed in the Game view during Play Mode
How to reproduce:
1. Open the “ReproProject.zip“ project
2. Open the “SceneStart“ scene
3. Enter the Play Mode
4. Wait until the “SceneEnd“ scene loads
5. In the Game view observe the green buttons
Expected result: The green do not clip the Game view
Actual result: The green buttons clip the Game view, or completely disappear
Reproducible with: 6000.0.46f1, 6000.1.0b14, 6000.2.0a8
Could not test with: 2022.1.0b1(ea0f0219deed), 2022.3.61f1 (Could not resolve compilation errors because of the difference in the API between versions)
Reproducible environment: macOS 15.3.1 (M4 Max), macOS 15.3.2 (M3 Pro) (Reporters)
Not reproducible environment: No other environment tested
Notes:
- Could not reproduce on a fresh project
- Could not build the project to test in an iOS devices, but does not reproduce with the Editors Simulator
- The green buttons are placed in the correct position but after a few manual UI refreshes (a few frames), then get positioned with the wrong value
- According to the reporter the screen width is correct for a few frames and after that, the reported screen width is incorrect (e.g. that screen width is 1080 (correct) and then 752 (not correct/scaled))
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some VFX Window Panels close on entering Play mode
- VFX Graph using Redo action for Move and Connect node results in an unknown input value
- VFX Parameters are missing the documentation links
- Node name gets cut off in the Visual Effect Graph when the name is long
- Custom Particle System names textboxes are not correctly wrapped in the VFX Control panel
Add comment