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[Cloth] [SkinnedMeshRenderer] SkinnedMeshRenderer's bounds won't update ...
To reproduce: 1) Open attached project and scene 2) Play it 3) Drag Main Camera around and outside of plane - notice that Skinned Me... Read more
Crash in ::ProduceObjectInternal() when getting asset bundle via UnityWe...
Steps to reproduce: 1. Open the project 2. Build to iOS 3. Open the app on iPhone (make sure there's a working internet connection) ... Read more
[Physics.PhysX] Cooking::cook/createTriangleMesh error thrown under spec...
To reproduce: 1) Open attached project and scene 2) Play it 3) Notice that no errors appear and generation is done without a hitch 4... Read more
[Shader]Material.SetOverrideTag() does not seem to work
Trying to set a shader tag via 'Material.SetOverrideTag()' in this case 'DisableBatching' does not seem to work. Repro steps: 1. Op... Read more
AudioMixer.SetFloat() ignores new value when it is changed and saved dur...
To reproduce: 1. Create new project 2. Download and import AudioMixer error.unitypackage 3. Open 'AudioMixer not working as expect... Read more
Input Field set to Email Address Content Type allows to insert more than...
How to reproduce: 1. Create a new project 2. Create an Input Field 3. Set Content Type to Email Address 4. Enter play mode 5. Type ... Read more
UNetWeaver error after upgrading project from 5.4 to 5.5/5.6
To reproduce: 1. Open attached project 2. Observe UNetWeaver error in console: UNetWeaver error: Exception :System.MissingMethodEx... Read more
Motion vectors for objects remain nonzero after stopping them
Reproduction steps: 1. Open the attached project 2. Open scene "main" 3. Enter play mode 4. Slowly move object up and stop while kee... Read more
Crash in UnityEditor.SerializedObject:ApplyModifiedProperties() when rem...
To reproduce: 1. Open attached project 2. Find DialogueData prefab 3. Remove last element in Char array on Font Manager component ... Read more
Projector is rendered after some Image Effects, even if material RenderQ...
Steps to reproduce: 1. Download and open the attached project 2. Look at the game view Expected result: projector is rendered befor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderParam.renderPriority is ignored when rendering Mesh with Graphics.RenderMesh()
- Multipage Sprite Atlas renders incorrectly when Secondary Textures are used
- Changes to the Terrain Prefab are reflected on the unrelated Terrain GameObject in a Scene when sculpting it using Brushes
- Data is not serialized correctly on time when OnValidate is used to retrieve the data
- The mouse cursor is positioned in the center when Cursor.LockState is set to CursorLockMode.Confined and changing the mouse position