Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.1p1
Issue ID
981681
Regression
No
[Android] SystemInfo.supportsInstancing returns false on low end devices that support OpenGLES 3.0
To reproduce:
1. Download and open attached "repro981681.zip" project.
2. Build and run on Android device.
3. Check the output via ADB logcat.
Expected result: SystemInfo.supportsInstancing returns true on devices that support OpenGLES 3.0.
Actual result: SystemInfo.supportsInstancing returns false.
Reproduced with: 2018.2.0a1, 2018.1.0b7, 2017.3.1p1, 2017.2.1p4, 2017.1.3p1, 5.6.5p1.
Devices under test:
Samsung GT I9505, OS:5.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 320,
Build:samsung/jfltexx/jflte:4.2.2/JDQ39/I9505XXUAMDM:user/release-keys
Motorola XT1032, OS:5.1, CPU:armeabi-v7a, GPU:Adreno (TM) 305,
Build:motorola/falcon_retuglb/falcon_umts:5.1/LPBS23.13-58-2/2:user/release-keys
Htc HTC Desire 510*, OS:4.4.3, CPU:armeabi-v7a, GPU:Adreno (TM) 306,
Build:htc/htc_europe/htc_a11ul:4.4.3/KTU84L/407309.7:user/release-keys
Notes : All of these devices support OpenGLES 3.0 and according to documentation they should support GPU Instancing.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment