Search Issue Tracker
[Android][URP] Render artifacts are visible or the mesh is not visible w...
Repro steps:1. Open attached project "repro_1281854"2. Add URP3. Build and Run on Android4. Enable the Overlay Camera with a button ... Read more
[IOS]ShaderVariantCollection.WarmUP takes more then 2 time longer to exe...
Steps to reproduce:1. Open the attached project "Case_1295594"2. Build it to IOS and Android3. In the top left corner press the butt... Read more
[XR SDK] [URP] Temporary render texture does not bind to shader when set...
Reproduction steps:1. Open the attached project ("Single Pass Instanced Temporary RT binding.zip")2. Open SampleScene scene3. Make s... Read more
Baked GL Discarded for Shader Graph Shaders until Shader Graph Editor is...
How to reproduce:1. Open the attached project ("reproduc.zip")2. Load "World 1" scene3. Close Unity4. Reopen that project Expected r... Read more
Depth sorting is not working when using a Custom render feature with a c...
How to reproduce:1. Open the attached project named "Case_1295485"2. Open the MainScene02a located in Assets/Scenes3. Enter Play mod... Read more
[URP] Pass Names section closes on closing Filters dropdown
Pass Names section closes on closing Filters dropdown. Steps to repro:1. Create a new URP Template Project.2. Project Window > Ri... Read more
[Android][OpenGL][URP] Depth Values have very low precision in Unity 201...
Steps to reproduce:1. Open users attached project "GLES3_Depthtest.zip" in 2019.42. Build it to Android3. Notice the Depth Texture a... Read more
[URP] Bloom and tonemapping causes the screen to go black in scene mode
Repro:- open attached project- open Pinball scene, in the Common folder- Try to rotate the scene camera- notice that the scene somet... Read more
[URP] Overlay camera in camera stack does not render depth view from cus...
How to reproduce:1. Open the user's attached project("CamOverlay.zip")2. Load "CamIssue" scene3. Compare Scene View with Game View E... Read more
Prefab background preview color in Editor is dark
How to reproduce:1. Create a new project2. Create a new 3D object in the scene3. Drag the new object to the Project view to make a p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used