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Votes

0

Found in [Package]

12.0.0

Issue ID

1355544

Regression

No

[2D URP] Lights disappear when the light gets closer to the edge of the Scene view or zooming in or out

Package: Scriptable Render Pipeline Universal

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Reproduction steps:
1. Open the attached user's project "CaveDefender-UI.zip"
2. Open "Prototype Scene 2_!Shortcut.unity" Scene
3. Open the Scene view
4. Move Scene view Camera back and forth

Expected result: Lights are visible when moving the Camera or when zooming in or out the Scene view
Actual result: Lights disappear when it gets to the edge of the Scene view or when zooming in or out

Reproducible with: 12.0.0 (2021.2.0b9, 2022.1.0b6)
Could not test with: 2019.4.29f1, 2020.3.17f1, 2021.1.19f1 (Project breaks, pink textures, Console errors)

Notes: Issue reproduces when using Spot, Sprite, or Freeform Light Types

  1. Resolution Note:

    This appears to be a sorting issue where a number of the lights are set to alpha blend and all have the same sorting value. The fix for the user would be to make sure the lights sorting values are set correctly

Comments (2)

  1. Walking_Dad

    Feb 27, 2023 18:16

    I still have this Issue with Version 12.1.8 and the resolution doesnt work

  2. LilliousMV

    Jan 15, 2023 01:40

    The resolution doesn't even work.

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