Search Issue Tracker
Fixed in 21.2.X
Votes
2
Found in [Package]
11.0.0
Issue ID
1294607
Regression
No
[URP] Particles are rendered behind GameObjects when Depth Texture and Soft Particles are enabled, Orthographic camera is used
Reproduction steps:
1. Download and open the submitted project "Particles Bug Report.zip"
2. Open the Sample Scene
3. Make sure that Orthographic projection is set for the Main Camera's Camera component
4. Make sure that Depth Texture is enabled for the Main Camera's Camera component
5. Make sure that Soft Particles are enabled for the SoftParticles Material
6. Enter play mode
Expected result: Particles are rendered in-between GameObjects in the Scene
Actual result: Particles are rendered behind GameObjects in the Scene
Reproducible with: 2018.4.30f1 (URP , 2019.4.17f1 (URP 7.3.1), 2020.1.17f1 (URP 9.0.0-preview.72), 2020.2.1f1 (URP 10.2.2) 2021.1.0b1 (URP 11.0.0)
Not reproducible with: 2018.4.30f1 (There is no Soft Particles settingfor the LightweightRenderPipeline/Particles/Unlit shader)
Notes:
Could not test with HDRP as there is no Depth Texture setting.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Mobile Notifications] The Player freezes or crashes when calling "AndroidNotificationCenter.GetNotificationChannel" every frame
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
FiveXGames
Jun 09, 2022 13:10
It will be solved in 2020.3 LTS?