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Fixed in 12.0.0

Fix In Review for URP 21.2

Fixed in URP 21.2

Votes

0

Found in [Package]

10.0.0-preview.26

Issue ID

1303572

Regression

Yes

[URP] Bokeh Depth of Field is applied incorrectly when the Main Camera has an Overlay Camera in the Camera Stack

Package: Scriptable Render Pipeline Universal

-

How to reproduce:
1. Open the user's attached "DOFInconsistency.zip" project
2. Open the "SampleScene" Scene
3. Observe the Depth of Field in Game view

Expected result: "Workbench" GameObjects are not blurred out, while the rest is blurred out
Actual result: Every GameObject except the "Safety Helmet" (which is in the Overlay Layer as the Overlay Camera) is blurred out

Reproducible with: 10.0.0-preview.26 (2020.2.0a20), 10.2.2 (2020.2.1f1)
Not reproducible with: 7.5.2 (2019.4.17f1), 8.3.1 (2020.1.17f1), 9.0.0-preview.72 (2020.2.0a20)
Could not test with: 11.1.0 (2021.1.0b1) - Depth of Field is not functional at all

  1. Response avatar

    Resolution Note (fix version 12.0.0):

    Fixed in: 12.0.0 (2021.2.0a9 and above)

  2. Response avatar

    Resolution Note (fix version URP 21.2):

    Fixed in 11.0.0 (2021.1.0b12 and above)

Comments (1)

  1. B8c57eecb003557de423affecfe2edbb?d=mm

    ElliotB

    Apr 28, 2021 21:09

    Hi,

    This issue is listed in the changelog for URP 10.4, but says fixed in 12.0.0 above. Which version is the fix in?

    Thanks

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