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Fixed in 12.0.0

Fixed in URP 21.2



Found in [Package]


Issue ID




[URP] Bokeh Depth of Field is applied incorrectly when the Main Camera has an Overlay Camera in the Camera Stack

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the user's attached "" project
2. Open the "SampleScene" Scene
3. Observe the Depth of Field in Game view

Expected result: "Workbench" GameObjects are not blurred out, while the rest is blurred out
Actual result: Every GameObject except the "Safety Helmet" (which is in the Overlay Layer as the Overlay Camera) is blurred out

Reproducible with: 10.0.0-preview.26 (2020.2.0a20), 10.2.2 (2020.2.1f1)
Not reproducible with: 7.5.2 (2019.4.17f1), 8.3.1 (2020.1.17f1), 9.0.0-preview.72 (2020.2.0a20)
Could not test with: 11.1.0 (2021.1.0b1) - Depth of Field is not functional at all

  1. Resolution Note (fix version 12.0.0):

    Fixed in: 12.0.0 (2021.2.0a9 and above)

  2. Resolution Note (fix version URP 21.2):

    Fixed in 11.0.0 (2021.1.0b12 and above)

Comments (1)

  1. ElliotB

    Apr 28, 2021 21:09


    This issue is listed in the changelog for URP 10.4, but says fixed in 12.0.0 above. Which version is the fix in?


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