Search Issue Tracker
Fixed in 12.0.0
Fixed in URP 21.2
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1303572
Regression
Yes
[URP] Bokeh Depth of Field is applied incorrectly when the Main Camera has an Overlay Camera in the Camera Stack
How to reproduce:
1. Open the user's attached "DOFInconsistency.zip" project
2. Open the "SampleScene" Scene
3. Observe the Depth of Field in Game view
Expected result: "Workbench" GameObjects are not blurred out, while the rest is blurred out
Actual result: Every GameObject except the "Safety Helmet" (which is in the Overlay Layer as the Overlay Camera) is blurred out
Reproducible with: 10.0.0-preview.26 (2020.2.0a20), 10.2.2 (2020.2.1f1)
Not reproducible with: 7.5.2 (2019.4.17f1), 8.3.1 (2020.1.17f1), 9.0.0-preview.72 (2020.2.0a20)
Could not test with: 11.1.0 (2021.1.0b1) - Depth of Field is not functional at all
Comments (1)
-
ElliotB
Apr 28, 2021 21:09
Hi,
This issue is listed in the changelog for URP 10.4, but says fixed in 12.0.0 above. Which version is the fix in?
Thanks
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Source Generation with GeneratePropertyBag fails when using reserved keywords as variable names with @ prefix
- Prismatic ArticulationBody moves in opposite direction when using targetVelocity
- Shader Graph skybox material is rendered inccorrectly in builds when "Allow Material Override" or "Cast Shadows" are enabled and the "Deferred" Rendering Path is used
- Object motion is affected by incorrectly added rotation motion when importing animations
- Base class's Context Menu method is called when calling it in the Editor from the child class and the child class overrides this method
Resolution Note (fix version 12.0.0):
Fixed in: 12.0.0 (2021.2.0a9 and above)
Resolution Note (fix version URP 21.2):
Fixed in 11.0.0 (2021.1.0b12 and above)