Search Issue Tracker
Fixed in 13.1.0
Votes
0
Found in [Package]
2021.2
2021.2.15f1
2021.3
2022.1
Issue ID
1412382
Regression
Yes
ShaderProperty "ProjectionParams.x" is being changed to "-1" when enabling "Post Processing" on the Overlay Camera in URP
How to reproduce:
1. Open project "My project.zip"
2. In the Hierarchy window select "Camera" GameObject
3. In the Inspector window turn on and off the "Post Processing" option
4. (Optional) Open the Frame Debugger > Enable > UniversalRenderPipeline.RenderSingleCamera: Camera > ScriptableRenderer.Execute: URP-HighFidelity-Rendere > DrawOpaqueObjects > RenderLoop.DrawSRPBatcher > SRP Batch. And observe the "ProjectionParams"
5. Observe the Game window
Expected result: ProjectionParams.x is "1" and the Quad's color at the top is red
Actual result: ProjectionParams.x is "-1" and the Quad's color at the top is green
Reproducible with: 12.1.3 (2021.2.8f1), 12.1.6 (2021.2.19f1, 2021.3.2f1), 12.0.0 (2022.1.0a10), 13.0.0 (2022.1.0a11, 2022.1.0a12)
Not reproducible with: 10.9.0 (2020.3.34f1), 13.1.0 (2022.1.0a13), 13.1.1 (2022.1.0a16), 13.1.8 (2022.1.0f1), 14.0.2 (2022.2.0a12)
Could not test with: 7.7.1 (2019.4.38f1) (Pink texture), 12.1.2 (2021.2.7f1) (Package errors), 12.1.6 (2022.1.0a10) (Package errors)
Note: Not reproducible in the Scene window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 13.1.0):
Fixed in 13.1.0 (2022.1.0a13)