Search Issue Tracker
Fixed in 13.0.0
Votes
3
Found in [Package]
11.0.0
Issue ID
1296770
Regression
No
[URP] Overlay camera in camera stack does not render depth view from custom shader
How to reproduce:
1. Open the user's attached project("CamOverlay.zip")
2. Load "CamIssue" scene
3. Compare Scene View with Game View
Expected results: The Planes in the scene are transparent both in the Game view and Scene view
Actual results: The Planes are only transparent in the Scene View and the Overlay camera does not render the depth correctly
Reproducible with: 2020.1.17f1, 2020.2.0f1, 2021.1.0a10 (URP 8.2.0 - 11.0.0)
Could not test with: 2018.4.30f1 (No URP), 2019.4.16f1 (Errors when downgrading)
Note: Reproduces with all Graphics APIs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX
Resolution Note (fix version 13.0.0):
Fixed in URP 13.0.0 available in 2022.1.0a11