Search Issue Tracker
ParticleStrip Quad doesn't get destroyed when explicitly setting alive a...
How to reproduce:1. Open user attached project2. Open Scene "RibbonPack" (Assets > Samples > RibbonPack)3. Enter Play Mode4. O... Read more
Shader warnings in Console when using Visual Effect Graph, URP package a...
How to reproduce:1. Open the attached project '1377444.zip'2. Open Build Settings and change the platform to Android3. Observe logs ... Read more
[Visual Effect Graph] [OpenGLES3] Shader error 'syntax error: unexpected...
How to reproduce:1. Open the attached project '1377463.zip'2. Switch build platform to Android3. Observe logs in the Console Expecte... Read more
[VFX Graph] Can not create VFX Graph containing the same name when creat...
How to reproduce:1. Create two new VFX graphs in Project Browser and open them2. Delete 'New VFX 1' in order empty VFX Graph window ... Read more
VFX window can not be opened and errors are thrown when graph is created...
How to reproduce:1. Create two VFX Graphs in Project Browser2. Open them both3. Delete them both from project browser in order to ge... Read more
[VFX Graph] Capacity resets to previous value when saving graph
How to reproduce:1. Create a new VFX Graph2. Type any number in the capacity3. Press save button in the toolbar or CTRL + S Expected... Read more
"Simple Ribbon" Nodes are not grouped in the VFX Graph
How to reproduce:1. Create a new project with an HDRP template2. In the Project window right-click > Create > Visual Effects &... Read more
Errors appear when reimporting the folder with ".vfx" in name when Visua...
How to reproduce:1. Open project "VfxTest.zip"2. In the Project window select Folder "Test.vfx"3. Right-click > Reimport Expected... Read more
[UIElements] The font color for read-only values has changed, making the...
Repro steps:1. Create an add operator2. Connect it to a float operator3. Observe the value in the float operator is barely visible E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument