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Setting a single blend mode of an MRT modifies the blend of the other RTs
To reproduce:1) Open attached project and scene2) Open RenderDoc and inject it into process3) Get a capture (you can also check scre... Read more
"BeginSample and EndSample count must match" error when Deep Profiling a...
To reproduce:1. Open user's project2. Enter Play mode3. In Profiler window, enable Deep Profile4. (Optional) Untick "Test Normal" on... Read more
UI element changes position after upgrading to newer Unity version
Steps to reproduce:1. Download RectTest.zip and open project in 2018.1.0b22. Notice that "PanelWhite" is located on the left side3. ... Read more
After updating the Package Manager UI to 1.6.1 NullReferenceErrors are s...
To reproduce: 1. Go to Window -> Package Manager2. Select Package Manager UI3. Press Update to 1.6.14. Observe the console Expect... Read more
Window focus is regained when setting QualitySettings.vSyncCount
Reproduction steps:1. Download project "FocusListener.zip" and open in Unity2. File -> Build Settings3. Select Standalone and "Bu... Read more
[Android] Gradle build fails if Keystore/Key password contains a single/...
1. Open the attached "QuoteKeystoreBug" project2. Go to File --> Build Settings --> Publishing Settings3. Browse for "WithQuot... Read more
[OSX] Editor crashes when clicking on MenuItem during recompile after re...
Steps to reproduce:1. Open attached “MenuItem.zip” Unity project2. Open “test.cs” script3. Change MenuItem name string in line 10 of... Read more
DLL dependencies are not resolved if the DLLs are stored in seperate fol...
Steps to reproduce:1. Download and open the attached project2. Open the scene3. Observe "Missing Script" errors on gameObject compon... Read more
[.NET 4.6] Using GetAwaiter().GetResult() freezes editor when used in a ...
To reproduce:1. Open project2. Play scene Expected: scene will be playedActual: editor freezes Reproduced on: 2018.1.0b1, 2018.1.0b6... Read more
Timeline play fails if moving objects are not visible in scene view
Reproduction Steps:1. Open User's project2. Open "First" scene3. Play Scene4. Make only Game Game view visible and Scene hidden5. Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes