Search Issue Tracker
HDR camera introduces pixel artifacts in a light-mapped scene
How to reproduce: 1. Load tester-submitted project 2. Open "Title Screen.unity" scene 3. Rotate the camera and stop when the white s... Read more
[Linux editor] Crash in gtk_menu_get_type on Menu.SetChecked in menu ite...
Steps to reproduce: 1. Open the attached project 2. Click "Hello->Hello" under the menu 3. Repeat step 2 Result: crash in gtk_menu_... Read more
Compiling a script with RequireComponent does not add that component to ...
How to reproduce: 1. Open any (new) project 2. Create a new script and attach it to any GameObject 3. Add [RequireComponent(typeof(... Read more
Project view and Hierarchy becomes black on second RightMouseButton clic...
Regression - doesn't happen in 2017.3.0f1, started to happen in 2018.1.0a6 and happens in all future versions - even in 2018.1.0b5 (... Read more
[UI][OSX] Lightmap texture occupies the whole Lighting window after zoom...
Steps to repro: 1. Open attached project and 't1' scene on MacBook with the integrated Intel Iris GPU; 2. Open the Lighting window ... Read more
[New Scripting Runtime] Windows players won't start
1. What happened Windows non-development players won't start. 2. How we can reproduce it using the example you attached - New proj... Read more
Mac Build running in Window mode gets distorted when maximized via top-r...
Steps to reproduce: 1. Open any Unity project (an empty one works fine for this purpose) 2. Build for Standalone - Mac 3. Open the b... Read more
Changes to the UI Image material color doesn't show up when the Image is...
To reproduce: 1. Open the project, attached by the user (Shader Mask Bug.zip) 2. Open the "Test" scene 3. Enter Play mode 4. Press ... Read more
It is possible to bypass Force Single Instance
To reproduce: 1. Create a new project and build it 2. Select the .exe file and double tap Enter quickly (might require multiple tri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines