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[WSA] Unity allows building with an expired UWP Certificate
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Observe the UWP Certificate is expired4. Build5... Read more
[IL2CPP] Null Pointer dereference crashes when deserializing Dictionary ...
When using a BinaryFormatter to deserialize a Dictionary that contains a generic struct type whose type parameter is a class, in an ... Read more
[Shortcut Manager] Global hot keys are triggered when editing in text field
How to reproduce:1. Create a new Project2. Add an object to the Scene.3. Click on the name of the object in the inspector and type q... Read more
[WSA] When building UWP, get error Windows.Perception.People.HeadPose::g...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Open the test.unity scene4. Build5. Observe the... Read more
The Editor crashes in SessionState::GetInt when reimporting all assets
To reproduce: 1. Open the project, attached by the user (Maze.zip)2. In the Project window, right-click and select Reimport All Expe... Read more
References to scenes in Build Settings are lost if the containing folder...
If you add a scene to the Build Settings list and then change the name of the folder that contains the scene, the next time you boot... Read more
Profiling the Editor in "Timeline" display mode throws an error
Steps: 1) Open the Profiler window2) Make sure you're in "Timeline" display mode3) Click on "Profiler Editor" Observe the error in c... Read more
[WSA] System.IO.FileSystem.Primitives error is thrown when building an U...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build under .NET (.NET Standart 2.0)4. Observe ... Read more
MovePosition stops working when used simultaneously with transform.Rotate
How to reproduce:1. Open attached project ("RigidBody MovePosition.zip")2. Enter Play mode with nothing selected in Hierarchy window... Read more
Using JsonUtility.FromJsonOverwrite to deserialize objects with array/li...
To reproduce:1. Open attached project2. Open "BugRepo" scene3. Enter play mode4. Open Profiler and enable deep profile5. Notice allo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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