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Crashes on GameObject::ActivateAwakeRecursivelyInternal when opening scene
To reproduce: 1. Open my attached project 2. In Project window, double click the Cow Facility scene to open it Expected: editor doe... Read more
OnCollisionEnter is being reported a couple frames too late for Characte...
When Rigidbody bumps into a CharacterController, callbacks to OnCollisionEnter arrive a couple frames too late. To reproduce: 1. D... Read more
[2018.1] Playing a specific scene crashes editor
To reproduce: 1. Open repro project(link in edit) 2. Open and play 'Main' scene Expected vs actual: editor should not crash when pl... Read more
[OSX] Game Window disappears when switching to another application when ...
To reproduce: 1. Open Unity, create a new project and open it 2. Have Unity Editor on the main monitor and set Game Window on the s... Read more
Carve Hull is rotated when changing Nav Mesh Obstacle box shape size
Steps to reproduce: 1. Open attached “CarveHull.zip” Unity project 2. Open “Scene” scene 3. Select “Carving Rotated” object in Hiera... Read more
TestRunner category does not filter tests if you double click on the cla...
Steps to reproduce: 1. Open attached project "TestRunnerDoubleClickFilter" 2. In the TestRunner window, select a category and press ... Read more
Unity incorrectly compares two values when the comparison method is writ...
How to reproduce: 1. Open the attached Unity project "fsharp-unity-test.zip". 2. Press "Play". 3. Check the results in the Console W... Read more
[iOS] Player crashes at ActivateAwakeRecursivelyInternal() when loading ...
To reproduce: 1. Open user's attached project 2. Make sure that "bootstrap" scene is opened 3. In the menu bar, click Build -> iOS P... Read more
'Selection Outline' causing scene view to look completely different comp...
Steps to reproduce: 1. Open QA attached project 2. Compare scene view to game view while toggling 'Selection Outline' (Scene view ->... Read more
GameObject is affected by animation curve when in Animation window it is...
Steps to reproduce #1: 1. Download attached project and open "test" scene 2. Select "Humaniod_NewRoot" GameObject 3. Play animation ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines