Search Issue Tracker
Package Manager - "View Changes" button opens docs not changes
When selecting a package from "All" in the package manger if an update is available clicking the "View updates" button will take you... Read more
Cinamachine does not work without the PostProcessing package, but there'...
Without the PostProcessing package, cinemaine gives out console errors. Assets/Cinemachine/PostFX/CinemachinePostProcessing.cs(15,29... Read more
[Editor] Package Manager - Border is not consistant.
This is a really a core UI window drawing issue. Read more
Package Manager doesn't see Cinemachine as an installed package
Please view the screenshots attached to this bug report and notice that, from what the UI is presenting, it's easy to interpret that... Read more
Package Manager - Tab is truncated read "Package Manag" instead of "Pack...
How to reproduce: 1. Create new project 2. Window > Package Manager Actual result: The tab is cut and only "Package Manag" is visib... Read more
[il2cpp] Standalone il2cpp build fails with errors
Steps to reproduce: 1.Open the attached project 2. Open the TestScene scene 3. Build and Run 4. Observe the error Actual results: E... Read more
[macOS] Fullscreen on macOS standalone builds doesn't work
Steps to reproduce: 1. Create new project 2. Build an empty scene to macOS 3. Launch the build in fullscreen (Windowed checkbox dis... Read more
NullReferenceException is thrown when switching a platform with a specif...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Observe the error in Console Actual results... Read more
Realtime Light Probe Group lighting not rendered in first frame after lo...
Steps to reproduce: 1. Open attached “AdditiveScenesLightProbes.zip” Unity project 2. Open “BaseScene” scene 3. Enter Play mode 4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field