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[UWP] Input field's blinking cursor position can't be change on devices ...
Steps to reproduce: 1. Download 1002834_repro.zip 2. Switch to UWP 3. Build project 4. Open the project in VS and deploy to device ... Read more
[Shaders] Surface shaders don't track #include dependencies properly
To reproduce: 1) Create new project 2) Create Surface Shader 3) Create "Test.cginc" file 4) Open Surface Shader 5) Add '#include "Te... Read more
Unnecessary prefab modifications for ShapeModule.radiusThickness build u...
To reproduce: 1. Create a new project. 2. Add an empty GameObject to the hierarchy. 4. Add a ParticleSystem component to that object... Read more
Crash on MonoScript::InitializeAssemblyNameAndScriptType when updating "...
How to reproduce: 1. Open the attached project "FullTestPass_2018.2.zip" 2. Window -> Package Manager 3. Update TextMesh Pro package... Read more
Null reference exception is being thrown when Tag from the Tag list is r...
To reproduce: 1. Open project attached by QA 2. Remove "TagB" from the tag list 3. Build and run project 4. Check player.log or Xc... Read more
[PLM] Changing Indirect Intensity values don't affect light probes
Steps for reproduction: 1) Download the project below and open the scene `ProgressiveLightmapper` OR create a lightmap static plane ... Read more
[PLM] Realtime lightmaps are not applied on top of baked lightmaps
Steps for reproduction: 1) Open Unity 2018.1.0b8 2) Open the assets store and download the Unity Adventure Sample Game 3) Open the M... Read more
Merge conflict in ProjectVersion.txt causes 'Unable to parse file' error...
Steps to reproduce: 1. Start a new project 2. Open ProjectSettings/ProjectVersion.txt file of your newly created project 3. Write an... Read more
[UWP] Using .NET Standard 2.0 libraries AssemblyConverter fails with Nul...
How to reproduce: 1. Download attached project file and open "Test" Scene 2. Build a Visual Studio solution for the UWP 3. Build the... Read more
Inspector UI is not shown correctly and errors are thrown when applying/...
How to reproduce: 1. Open attached project ("Prefab disconnecting.zip") 2. Open Scene called "Scene1" 3. In Hierarchy select Object ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject cannot be resized with Scale Tool when axis scale is 0
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled
- “NullReferenceException” thrown in Console when changing Profile field to ‘DefaultLookDevProfile’ in Lighting window after deleting Directional Light
- "GardenDraft_LightingSettings" Asset is included in the URP Sample Template
- “Releasing render texture that is set as Camera.targetTexture!” Error thrown in the Console when undoing/redoing Camera addition in Graphics Compositor window > Render Schedule list