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Using Typeless D3D11 32 bit texture formats results in errors
Steps to reproduce:1. Download and open the attached project2. Enter playmode in VR Result: Unsupported texture format 0x1B in the c... Read more
HandleUtility.ApplyWireMaterial(); does not contain Handles.zTest in Dot...
To reproduce:1. Open users attached project "zTest.zip"2. Open "SampleScene.unity" scene3. Move the blue cube around4. Observe as on... Read more
Opening an EditorWindow as "Popup" results in a delay
Reproduction steps:1. Open the attached project "test.zip";2. From the menu, select Example - ShowPopup. Expected results: two Popup... Read more
LayoutUtility.GetPreferredHeight returns unrealistic values when game ob...
Repro steps:1. Open user attached project2. Enter Play Mode and observe the Console3. Exit Play Mode4. Repeat steps 2 and 3 a few ti... Read more
[GLES3] Post process anaglyph shader doesn't render
Reproduction steps:1. Open the attached project.2. Build and run it to WebGL or Android using GLES3 graphics API. Actual behavior:- ... Read more
[SRP] Custom SRP doesn't work in the Standalone Build
How to reproduce: 1. Open the repro project attached in comment2. Observe the Game View3. Build the Project and open the Build4. Obs... Read more
Crash on "JobBatchDispatcher::KickJobs" when exiting Unity from specific...
How to reproduce:1. Clone or download "EntityComponentSystemSamples" project from Unity Technologies GitHub page: https://github.com... Read more
Errors appear when upgrading the project from 2018.2 to 2018.3
Steps to reproduce:1. Open supplied project with Unity 2018.2.0b82. Open supplied project with Unity 2018.3.0a1 Expected: no errors ... Read more
Crash on ValidateSubmenu when saving scene changes (caused by Editor scr...
How to reproduce:1. Open the "Open_Recent_Scene.zip" project2. Open the "scene2.unity" scene3. Add any object to the scene4. Press C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping