Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b7
Issue ID
881103
Regression
No
[macOS][Metal] Internal compute shader error on metal
To reproduce:
1. Open attached project
Actual: CopyCPUParticleToNewParticle shader doesn't compile and errors are thrown in console:
Compute Shader compiler: internal error compiling shader platform=14: Protocol error - failed to read correct magic number
Compute Shader compiler: internal error compiling shader platform=15: Protocol error - failed to read correct magic number
Shader error in 'CopyCPUParticleToNewParticle.compute': Internal error communicating with the compute shader compiler process
Reproducible: 5.5.1p2, 5.6.0b8
Workaround: To activate the workaround just change the #if 0 to 1 in the compute shader at the top of the text file.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Sampling overlap causes graphical errors on specific Graphics APIs and Devices when using Framebuffer Fetch
- [Android] AssetBundle loading performance degradation when loading from a local Assetbundle
- [iOS][Android] Reflection with Generic Class returns unexpected values
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Regression for "WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs"
Add comment