Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b7
Issue ID
881103
Regression
No
[macOS][Metal] Internal compute shader error on metal
To reproduce:
1. Open attached project
Actual: CopyCPUParticleToNewParticle shader doesn't compile and errors are thrown in console:
Compute Shader compiler: internal error compiling shader platform=14: Protocol error - failed to read correct magic number
Compute Shader compiler: internal error compiling shader platform=15: Protocol error - failed to read correct magic number
Shader error in 'CopyCPUParticleToNewParticle.compute': Internal error communicating with the compute shader compiler process
Reproducible: 5.5.1p2, 5.6.0b8
Workaround: To activate the workaround just change the #if 0 to 1 in the compute shader at the top of the text file.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment