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[Collab] Asset is published as an empty folder after renaming
To reproduce: 1. Create new project 2. Create C# script (Don't rename it) 3. Publish changes to Collab 4. Rename Script 5. Create a... Read more
NetworkTransform -> Send Rate shows value on 1 lower than you set
- please see video attached in comments How we can reproduce it 1 Create new project 2 Create New empty object 3 Add NetworkTransfo... Read more
After reverting script in Collab, Scripts compilation takes for ever, un...
To reproduce: 1. Create a new project. 2. Create a new script. 3. Make it into Collab project. 4. Do some changes inside script. 5. ... Read more
Crash at ProfilerProperty::GetFrameTime while pausing/unpausing Play mode
To reproduce: I found these steps most reliable, but other combinations might work too 1. Create a new project 2. Enter play mode ... Read more
Compile error each time I load a custom package or plugin
Compile error is throw when importing custom packages or plugins. Also, same error is thrown when new script is created. Compile e... Read more
ArgumentException errors is thrown when moving sub state machine into th...
To reproduce: 1. In a new project, create animator controller 2. Create new sub state machine 3. Move into the new sub state machin... Read more
Having a prefab with a Skinned Mesh Renderer and Cloth component causes ...
How to reproduce: 1. Open attached "ClothBug" project and "clothTest" scene 2. Enter playmode Expected result: Editor does not cr... Read more
Exporting certain objects or scenes adds unnecessary items
How to reproduce: 1. Open attached project 2. Export the Assets/Prefabs/Enemies/Enemy Bullet.prefab asset as a package - Note that... Read more
Custom global defines in mcs.rsp file aren't available in Visual Studio
Steps to reproduce: 1. Open the project 2. Notice there are no compiler errors 3. Open NewBehaviourScript.cs with Visual Studio 4. N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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