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[New Input System] Control modifiers not consumed when used across diffe...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/main.unity” Scene3. Enter the Play Mode4. Click on G... Read more
[WebGL] Prefab rigging animation has a different serialization layout w...
Reproduction steps:1. Open the attached “Bugrepro” project2. Click File > Build and Run3. Observe the “root” GameObject rigging a... Read more
Prefab does not expand when there are child prefabs attached to the prefab
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. Expand “Prefab_A” Prefab in t... Read more
Unity Physics: issues observed in raycast and shape cast results when de...
Reported by our users on discord and brought to our attention by [~philippe.stamand]]: Description of the issue:There was a discussi... Read more
Command line build - BuildProgram exited with code -2147024809 when Allo...
1. What happened Command line builds fails with code -2147024809 when building to Windows Standalone with AllowDebugging flag passed... Read more
Mouse Input is not working on the second display with multiple display s...
Reproduction steps:1. Open the attached project “UI2MonitorsRepro“2. File > Build and Run3. Press the button with the label “Disp... Read more
Player crashes on Android when using "-systemallocator" command in terminal
Reproduction steps:1. Open the attached Project “BugRepro”2. Make sure “Assets/Scenes/SampleScene” is added to the “Scenes in Build”... Read more
[Android] Player Loop in Profiler is not steady when empty Scene is open...
Reproduction steps:1. Open the attached project “PlayerLoopNotSmoothProject”2. Select Android in Build Settings3. Make sure "Develop... Read more
[WebGL] GameObjects are not rendered on iOS devices when the material's ...
How to reproduce:1. Open the user’s attached “WebGLBugReports.zip” project2. Build a project for the WebGL platform3. Open built Web... Read more
A Burst error BC1045 is thrown when using IJobParallelForDefer interface
How to reproduce:1. Open the “Burst.zip“ project2. Observe the Console Expected result: No errors are seen in the ConsoleActual resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open