Search Issue Tracker
Duplicate
Votes
3
Found in [Package]
1.5.1
Issue ID
ISXB-474
Regression
Yes
Mouse Input is not working on the second display with multiple display setup
Reproduction steps:
1. Open the attached project “UI2MonitorsRepro“
2. File > Build and Run
3. Press the button with the label “Display 2“ on the second display
Expected result: The button is responding to click
Actual result: The button is not responding
Reproducible with: 1.4.4 (2023.1.0a25), 1.5.0, 1.5.1 (2022.1.1f1, 2022.1.24f1, 2023.1.0b11, 2023.2.0a9)
Not reproducible with: 1.4.4 (2023.1.0a24), 1.5.0, 1.5.1 (2020.3.47f1, 2021.3.22f1, 2022.1.0f1, 2022.2.13f1)
Could not test with: 1.5.1 (2023.1.0a24) - InvalidOperationException
Reproducible on: Intel MacOS Ventura 13.1
-
Resolution Note:
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-36255
Comments (1)
-
Pitou22
May 11, 2023 21:52
Maybe this is the same issue as UUM-31836
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
This is a duplicate of issue #UUM-31836