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Fixed in 2022.3.17f1
Fixed in 2022.3.X, 2023.3.X
Votes
1
Found in
2022.2.20f1
2022.3.15f1
2023.1.0b16
2023.2.0a15
2023.3.0a3
Issue ID
UUM-35367
Regression
Yes
[WebGL] Prefab rigging animation has a different serialization layout when loading
Reproduction steps:
1. Open the attached “Bugrepro” project
2. Click File > Build and Run
3. Observe the “root” GameObject rigging animation
Expected result: The “root” GameObject moves with proper rig animation
Actual result: The “root” GameObjet moves like a straight stick, without its rig animation
Reproducible with: 2022.2.0a3, 2022.2.20f1, 2023.1.0b16, 2023.2.0a15
Not reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.0a2
Reproducible on: Windows 10, Ubuntu 22.10
Notes:
- In the console, you can see these errors:
{noformat}The referenced script on this Behaviour (Game Object 'damp7') is missing!
A scripted object (probably UnityEngine.Animations.Rigging.DampedTransform?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
The referenced script on this Behaviour (Game Object 'damp4') is missing!
A scripted object (probably UnityEngine.Animations.Rigging.DampedTransform?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
...more like these{noformat}
- Does not reproduce in Editor PlayMode, or other platforms apart from WebGL
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