Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.48f1
2021.3.25f1
2022.2.19f1
2023.1.0b16
2023.2.0a15
Issue ID
UUM-35444
Regression
No
[WebGL] GameObjects are not rendered on iOS devices when the material's “Enable GPU Instancing” is enabled
How to reproduce:
1. Open the user’s attached “WebGLBugReports.zip” project
2. Build a project for the WebGL platform
3. Open built WebGL project on an iOS device
4. Observe the result
Expected result: Both GameObjects are visible
Actual result: GameObject below “Material GPU instancing on” text is not rendered
Reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a15
Reproduced on:
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
Not reproducible on:
Google Pixel 4
VLNQA00526 - Samsung Galaxy A12
Note: Not reproducible in the Editor, Standalone Player (macOS), iOS, macOS WebGL
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
This bug is from iOS side and is fixed in 16.6 as per the internal test we did, the easiest solution would to update to the latest iOS / Safari version to resolve similar issues.