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[LightProbeProxyVolume] LPPV does not work on DirectX9
Light Probe Proxy Volume does not work in DirectX 9. Repro Steps: 1) Open attached project2) Run Builds/LPPV_DX9.exe (will load in D... Read more
Crash in tlsf_free when playing an Animator
Steps to reproduce: 1) Download attached project "CrashAnimator.zip".2) Open scene "test".4) Press play.3) After <3 seconds Unity... Read more
[VR] Reflection probes lose depth when render path is set to Forward
Steps to reproduce:1. Download and open attached project "reflection_5_4_bug.zip"2. Make sure that in Player Settings "Rendering Pat... Read more
[iOS] Memory leaks are being detected when instantiating an object with ...
Steps to reproduce: 1. Open attached project2. Go to iOS Player Settings and set 'Target SDK' to 'Device SDK' (it's set to 'Simulato... Read more
Mathf.MoveTowardsAngle freezes with certain values
Steps to reproduce:1. Open "angle" project2. Open "1" scene3. Click on MainCamera4. Play scene and watch "Angle" values in inspector... Read more
[Direct3D9] Depth Texture has visual glitches in deferred rendering path
Reproduction steps:1) Open user's attached project2) Open "Pond" scene (located in Assets/DepthBug/Demo/Scenes)3) Change "Rendering ... Read more
[Animation] Game crashes during animation
This is reproducible w/o VR mode Happens here: Version 5.4.0b17 (a34abf3bb95e)Mon, 25 Apr 2016 10:57:32 GMTBranch: 5.4/release Does ... Read more
Can't connect to Profiler (see note at bottom of report)
Can't connect to Profiler Tizen or iOS 1. What happened The Tizen player will see the device in the profiler window, but will not co... Read more
Physics spikes when rigidbody contains a lot of children with non-physic...
Steps to reproduce: 1. Open attached project "790680.zip"2. Open scene "repro"3. Open profiler4. Run it5. Once Ball touches terrain,... Read more
[Linux] Builds crash if Graphics API is set to auto
Steps to reproduce:1) Open the project attached by user (works with any project).2) Make sure that 'Auto Graphics API for Linux' is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open