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After renaming a file in Visual Studio it is not marked as changed in Un...
Reproduction steps:1. Create a new Unity project2. Set up collab and publish to be up to date3. Create a new C# script4. Open it in ... Read more
No blue indicator is shown next to component names when they are enabled...
If you have a component that can be enabled/disabled attached to a prefab, then create an override by enabling or disabling the comp... Read more
Audio Source - Not all properties of a prefab update correctly in the In...
When you create an override on a prefab by changing a property in the Inspector, normally a blue highlight appears and the property ... Read more
GUI error occurs on adding rigidbody 2D component on a game object
GUI error occurs on adding rigidbody 2D component on a game object and no further components can be added to that game object Steps ... Read more
[Improved Prefab] Override indicator (blue line and bold name) doesn't a...
Override indicator (It's a blue line which comes next to the edited property and the property name being bold) doesn't appear on cha... Read more
[Vulkan][Android] Application is rendered with visual artifacts on Googl...
How to reproduce:1. Open attached "IncorrectColors" project2. Build "SampleScene" to Android device and launch the application Expec... Read more
[LWRP][Android] Screen flickering when changing orientation from portrai...
How to reproduce:1. Open attached project2. Build and run to device3. Once the application is built, change the orientation from lan... Read more
GetManagerFromContext: pointer to object of manager 'MonoManager' is NUL...
How to reproduce:1. Open cmd2. Type: "C:\Program Files\2018.1\2018.1.6f1_57cc34175ccf\Editor\Unity.exe" -batchmode -createProject "C... Read more
[Windows] VideoPlayer.errorReceived() callback is not triggered when int...
To reproduce:1. Open the attached project and run it2. Click "prepare" button and wait for "Prepare completed" event logged in Conso... Read more
Capsule Collider created in SpeedTree Editor differs in Unity Editor
When you import a Tree from SpeedTree Editor, the size of the Capsule Collider in Unity Editor does not match the size in the SpeedT... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping