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[Template] "RenderingCommandBuffer" exceptions are thrown when the proje...
"RenderingCommandBuffer: invalid pass index 2 in DrawMesh" exceptions are thrown when the project is opened with "3D With Extras" Te... Read more
Impossible to select Packages folder in the Project window
To reproduce:1. Create a new project;2. Attempt to select the "Packages" folder in the Project window. Expected result: It is possib... Read more
The result of Ui batching id different
How to reproduce:1. Open given Unity project2. Open Frame Debug3. Enter Play Mode-- Notice only 2 draw meshes in Frame Debug4. Disab... Read more
Editor crashes when opening external folder through MenuItem
Reproduction steps:1. Open the attached project from ownCloud;2. Select "PebbleBug -> Open Screenshots..." in the upper menu. Act... Read more
[ProBuilder] Model export does not work correctly when non-english cultu...
Steps to reproduce:1. Open user attached project2. Select "Icosphere" game object3. Click on Tools -> ProBuilder -> Export -&g... Read more
Unity Editor crashes when exiting editor or saving/playing scene after I...
How to reproduce:1. Launch attached project "repo_101985"2. Launch Tool "Generate Prefab" located in Editor's Tools bar -> Tools ... Read more
Unity editor crashes when Tile Palette window is closed
To reproduce:1. Open attached project2. Open Tile Palette window3. Close it and on appeared Fatal Error window press Quit Actual res... Read more
Building a player within a layout group in a custom inspector results in...
Reproduction steps:1. Download user's project and open in Unity2. Select SparkTools -> Settings -> Build Settings3. In Inspect... Read more
Character Joint Angular Limits are being recalculated from a new positio...
How to reproduce:1. Open user's attached project "JointsBug.zip"2. Enter game mode3. Press "Toggle Active Left Bodies" even number o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size