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Texture Mipmap Streaming doesn't work with HDRP/Lit shader's UV tiling
Reproduction steps:1. Open the attached project "mipstreaming-scale"2. Open "SampleScene"3. Make sure the Game view resolution is 10... Read more
Shader.FindPropertyIndex causes crash in MonoBehaviour.OnValidate
How to reproduce:1. Download the attached project2. Select the "Square" game object3. Drag the "GradientMaterialPropertyBlock" scrip... Read more
[TextureStreaming] Texture Mipmap Streaming uses wrong scales after Mate...
Reproduction steps:1. Open the attached project "mipstreaming-scale"2. Open "SampleScene"3. Make sure the Game view resolution is 10... Read more
Documentation page is not displayed when the "VFX Value Noise 3D" questi...
Repo steps: Open Unity Scene Right click the Project Menu Click Create > Visual Effects > Visual Effect Graph Name the Graph a... Read more
[Linux][PlasticSCM] Dialog window is offset when checking in chances
Reproduction steps:1. Open the attached “BugRepro” project2. Log in to PlasticSCM3. Create a Workspace4. Click “Checkin Changes”5. O... Read more
[WebGL] TMPro input field does not prompt a keyboard when in fullscreen ...
How to reproduce:1. Open the attached “IN-33305“ project2. In the File → Build Settings check Development Build and click Build3. Op... Read more
HDRP Material preview field doesn't get filled in the Inspector when mak...
How to reproduce:1. Open the "HDRP Material Preview" project2. Select the "Green Material" Material3. In the Inspector enable "Use E... Read more
GameObject Material is not rendered when building an asset bundle contai...
How to reproduce:1. Open the “AssetBundleBugRepro.zip“ project1.1 Erase the Libray folder2. Open “Window > Bug Repro Editor Windo... Read more
The sprite in the Sprite Renderer remains changed after scene preview is...
How to reproduce:1. Open the “animation2.zip“ project2. Open the “SampleScene“ scene3. Select the “sprite“ GameObject that is nested... Read more
NullReferenceException error occurs when a GameObject with a script comp...
How to reproduce:1. Open the “NullReferenceException error“ project2. Select the “TimerIDTest“ GameObject in the Hierarchy3. Enter P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject