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Votes

0

Found in

2023.1.0b8

2023.2.0a6

Issue ID

UUM-31225

Regression

No

GameObject Material is not rendered when building an asset bundle containing the Material with URP shader

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How to reproduce:
1. Open the “AssetBundleBugRepro.zip“ project
1.1 Erase the Libray folder
2. Open “Window > Bug Repro Editor Window” from the menu bar
3. In the “Target Object“ ObjectField select the “Cube“ Prefab
4. Press ”Build to Bundle” on the “Bug Repo Editor Window“
5. Press ”Load and Instantiate” on the “Bug Repo Editor Window“
6. Select “cube.unity3d“ in the StreamingAssets folder
7. Observe the “Cube(Clone)“ GameObject

Expected result: The “Cube(Clone)“ GameObject has a gray Texture
Actual result: The “Cube(Clone)“ GameObject is pink

Reproducible with: 2023.1.0b8, 2023.2.0a6
Could not test with: 2020.3.46f1, 2021.3.21f1, 2022.2.11f1 (Could not compile shader variants)

Reproducible on: Windows 10

  1. Resolution Note:

    Having the URP/lit shader in the Graphics Always Include category forces Unity to calculate all shader variants. For a player build this takes ages, and for the AssetBundle build there is a failure "Lit has too many Shader variants (20054016)." The recommended solution is to follow the recommendation in the error message to remove the shader from the always include list. When done the AssetBundle build can selectively compile just the variants that are needed and succeed. When done the cube is grey instead of pink in the provided project.

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