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Bones are altered before an animation when using keepAnimatorStateOnDisa...
Reproduction steps:1. Open the “Timeline 2D Bones Root Motion Animation Test” Project2. Open the “Assets/Scenes/SampleScene.unity” S... Read more
[Default Playables] Video playables delayed playback when restarting tim...
Reproduction steps:1. Open the attached project “TimelineRepro”2. In the Hierarchy select the “Timeline” GameObject and open Timelin... Read more
Scene file spikes in size
Reproduction steps:1. Open the “ProjectBackExtension” in a file explorer2. Navigate to “Assets/_Project/_Artem/Scenes/RestoredScenes... Read more
VFX rendering a sphere when using a custom mesh
How to reproduce:1. Open the "VFX_Mesh" Project2. Open the "Test Scene 0" (Assets > Scenes)3. In Scene view, observe the "Player ... Read more
Generate Lighting button is not properly sized in the Probe Volumes tab
Open an HDRP project Open the Lighting Window Go to the Probe Volumes tab Look at the button! Expected: big Actual: smol Read more
Editor hard-crashes when baking Scenes with LightBaker
h2. Repro: Download and import the attached repro project: here Open the Scene "APVStudy_Test01". Navigate to the Lighting Window. P... Read more
Sprites with different indexes than indicated in Text field of Label Ins...
Reproduction steps:1. Open the attached “uitoolkitspritetextindexbug.zip“ project2. Open “SampleScene” scene3. Open UI Builder windo... Read more
Rigidbody recalculates its center of mass when moving its child Trigger ...
Reproduction steps:1. Open project “My project (1)”2. Open “SampleScene”3. Enter Play Mode4. Select “Parent” GameObject from the Sce... Read more
WebGL Player flickers and logs warnings when viewport is resized and "Li...
How to reproduce:1. Open the "WebGL_Colorspace" project2. Open the "SampleScene"3. Switch build to "WebGL" (File > Build Settings... Read more
[Android] Text input field doesn't disappear when pressing "Enter" on th...
How to reproduce:1. Open the user’s attached “InputfieldTest” project2. Build and Run the “TestingScene” Scene on Android3. Connect ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open