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Fixed

Fixed in 2023.1.0b11, 2023.2.0a10

Votes

0

Found in

2023.1.0b9

2023.2.0a8

Issue ID

UUM-30786

Regression

Yes

Editor hard-crashes when baking Scenes with LightBaker

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h2. Repro:
* Download and import the attached repro project: [here|https://drive.google.com/file/d/1e1TQNd5KHm43J42aT3xMLOs4P6Honr1q/view?usp=sharing]
* Open the Scene "APVStudy_Test01".
* Navigate to the Lighting Window. Press "Generate Lighting".

h2. Note:

The editor hard-crashes with 100% reproduction. The logs can be found: [here|https://drive.google.com/file/d/1tDbe13jDqURfewqzgzOAww_2Em3e_Awp/view?usp=share_link]

There is also an error posted to the console:

 

!image.png|thumbnail!
h2. Observed:

After bisecting the Scene, an interesting problem emerges. It is possible to bake with no geometry. With only the lightmapped, apartment geometry. With only the 3D props. However, when both the apartment geometry _and_ and props are enabled, then we have a hard crash.

 
{code:java}
========== OUTPUTTING STACK TRACE ==================
0x00007FF9116AA937 (Unity) RadeonRaysMeshManager::AddInstance
0x00007FF9116E8240 (Unity) RadeonRaysJobAddInstance::Execute
0x00007FF9115CBFFC (Unity) `anonymous namespace'::ExecuteJob
0x00007FF9115CF0A3 (Unity) LightBaker::Prepare
0x00007FF9115CACE0 (Unity) LightBaker::Bake
0x00007FF911567ACE (Unity) `anonymous namespace'::RunBake
0x00007FF91020121D (Unity) Thread::RunThreadWrapper
0x00007FF96EA226BD (KERNEL32) BaseThreadInitThunk
0x00007FF96FEAA9F8 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE =========== {code}

  1. Resolution Note (fix version 2023.2.0a10):

  2. Resolution Note (fix version 2023.1.0b11):

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