Search Issue Tracker
Fixed
Fixed in 2021.3.28f1, 2022.2.0a3, 2022.3.3f1, 2023.1.1f1, 2023.2.0a16
Votes
0
Found in
2021.3.21f1
2022.2.12f1
2022.3.0f1
2023.1.0b9
2023.2.0a7
Issue ID
UUM-30797
Regression
No
Sprites with different indexes than indicated in Text field of Label Inspector are being rendered
Reproduction steps:
1. Open the attached “uitoolkitspritetextindexbug.zip“ project
2. Open “SampleScene” scene
3. Open UI Builder window
4. Observe Preview window and Index numbers in Text field of Label Inspector window
5. Select “ItemInfoIconAtlas” Sprite Asset
6. Observe Index numbers of Sprite Character Table
Expected result: Sprites with indexes written in Text field of Label Inspector window are rendered
Actual result: Different Sprites are being rendered than indicated
Reproducible with: 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7
Could not test with: 2020.3.46f1 (Due to UI Builder errors)
Reproduced on: macOS Monterey 12.6 (Intel), Windows 11 (by the reporter)
Note: Also reproducible in Build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Resolution Note (fix version 2023.2.0a16):
Fixed issue where sprites used incorrect indexes.
Resolution Note (fix version 2023.1.1f1):
Fixed issue where sprites used incorrect indexes.
Resolution Note (fix version 2022.2.0a3):
Fixed issue where sprites used incorrect indexes.
Resolution Note (fix version 2021.3.28f1):
Fixed issue where sprites used incorrect indexes.