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Won't Fix
Votes
0
Found in
2020.3.46f1
2021.3.21f1
2022.2.12f1
2023.1.0b9
2023.2.0a7
Issue ID
UUM-30779
Regression
No
VFX rendering a sphere when using a custom mesh
How to reproduce:
1. Open the "VFX_Mesh" Project
2. Open the "Test Scene 0" (Assets > Scenes)
3. In Scene view, observe the "Player Shield" GameObject (Player > Player Shield)
4. Open the "Player Shield" Visual Effect Asset (Assets > VFX)
5. Change the mesh field from "Capsule" to "testModel.fbx"
6. In Scene view, observe the "Player Shield" GameObject
Expected result: "Player Shield" Visual Effect component renders a silhouette of "testModel" GameObject
Actual result: "Player Shield" Visual Effect component renders a sphere
Reproduced with: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7
Reproduced on: Windows 10 (by reporter), Windows 11
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EguchiAmaya
Mar 21, 2023 04:58
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Resolution Note:
This is not a bug, there are several issues in the project that are misleading:
- The scale of the player mesh is 100 so whatever the mesh is selected for the VFX it will be super tiny compared with the player's mesh (since the particle are circular the shape looks to be a sphere, but it's not).
- In the VFX Graph, in the Set Position block the Transform->scale should be set accordingly to the player's mesh scale (100 in that case)
- To have this scale property to effectively apply to the mesh (in the VFX) you should check the option "Read/Write" in the prefab (Model tab)
- Also the player's mesh is rotated, so the VFX gameobject should have the same rotation
I hope it's all clear and it can help you to solve your issue.