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Fixed

Fixed in 6000.0.55f1, 6000.1.15f1, 6000.2.0f1, 6000.3.0a3

Votes

4

Found in

2020.3.46f1

2021.3.21f1

2022.2.12f1

2023.1.0b9

2023.2.0a7

2023.3.0a3

6000.0.0b11

6000.1.0a7

6000.2.0a1

6000.3.0a1

7000.0.0a1

Issue ID

UUM-30810

Regression

No

WebGL Player flickers and logs warnings when viewport is resized and "Linear" Color Space is used

-

How to reproduce:
1. Open the "WebGL_Colorspace" project
2. Open the "SampleScene"
3. Switch build to "WebGL" (File > Build Settings)
4. Build And Run
5. In Player open the browser’s console
6. While resizing Player, observe the viewport and browser console

Expected result: viewport resizes without any visual glitches and no warnings are logged in the browser console
Actual result: viewport flickers when it is resized and the browser console logs warnings

Reproduced with: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7

Reproduced on: Windows 10 (by reporter), Windows 11

Warnings (Firefox Console):
1. Performance Warning: Recreating Offscreen FBO (1339x701 => 1314x688) Build.framework.js.gz:2:44333
2. Performance Warning: Recreating Offscreen FBO (1314x688 => 1277x666) Build.framework.js.gz:2:44333
3. Performance Warning: Recreating Offscreen FBO (1277x666 => 1257x652) Build.framework.js.gz:2:44333

Notes:
1. The browser’s console can be opened by different shortcuts. These shortcuts are also different for each browser. The default shortcuts can be located here [https://docs.unity3d.com/Manual/webgl-debugging.html|https://docs.unity3d.com/Manual/webgl-debugging.html|smart-link]
2. Not reproducible when “Gamma” Color Space is used in WebGL Player (Edit > Project Settings > Player > Other Settings)
3. Reproducible when using the custom "Responsive" WebGL Template (Edit > Project Settings > Player > Resolution and Presentation)

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