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MenuItems with validation set to true do not get greyed out in the right...
How to reproduce:1. Open user-submitted project (ValidateContextMenu)2. Select the 'Main Camera' GameObject3. In the toolbar click G... Read more
[UI] Highlighted color being displayed instead of Selected color on Inpu...
Highlighted color being displayed instead of Selected color on Input field. Steps to reproduce:1. Open an attached project or create... Read more
[UI] Scrollbar does not animate when value is used as a parameter in the...
Scrollbar handle does not animate according to the "Value" property, Although value changes in the inspector. Steps to repro:1. Crea... Read more
All Instances of different prefabs disappear from the scene when one of ...
Steps to reproduce:1. Open users attached project2. In Hierarchy window expand GameObject "Root" and then expand GameObject "Battle"... Read more
A File with German Umlaut changes Charset when Duplicated
To reproduce: 1. Open Unity and create a New Project2. Right click on Project view and press Create > Folder3. Name it "ABC"4. In... Read more
Opening Version control window while Work Offline is enabled will cause ...
Steps to reproduce: 1. Create new project in workspace2. Connect to VCS server3. Enable Work offline4. Open version control window5.... Read more
[Editor] Color picker doesn't work when selected from the inspector
Color picker doesn't work when selected from the inspector Steps to reproduce:1. Create a new project2. Select the directional light... Read more
UV overlap calculation makes baking stall + unresponsive Editor on asset...
Steps to repro: 1. Open the repro project from the link below;2. Open 'Bedroom_modelling' scene;3. Drag 'Bedroom_Lighting' scene to ... Read more
[XR][Stereo360] Camera.RenderToCubemap() texture has seams
Reproduction steps: 1. Open "test5.zip" project2. Enter and Exit Playmode3. Select "equirect" Expected Result: The texture is a one ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open