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Editor freezes when Running EditMode tests in batchmode
How to reproduce: 1. Download the user's attached "Build-Error.zip" 2. Open the "__build-script.bat" in a text editor 3. Change ... ... Read more
[URP] SRP Batcher doesn't batch Materials in ShadowCaster Pass when Emmi...
How to reproduce: 1. Create New URP Project 2. Create and open a New Scene 3. Place 2 Cubes in the scene 4. Create 2 Materials 5. As... Read more
[Linux] The Scene view occasionally renders all black or white when rapi...
How to reproduce: # Create a new 3D project # Select the Scene View # Hold Shift+Space and move the mouse cursor inside the Sce... Read more
[DX11] ComputeBuffer doesn't return full buffer data when using one Comp...
Reproduction steps: 1. Open the attached user's Unity project "DX11Bug.zip" 2. Make sure that Graphics API is set to Direct3D11 3. I... Read more
Optimize Mesh Data setting can make UV data corrupted in the player
How to reproduce: 1. Open user attached project "TEST 2.zip" 2. In the menu bar, click on File>Build And Run 3. When the application... Read more
Cannot adjust zoom properly when sprites are either too big or too small...
Reproduction steps: # Open attached Project # Open Tile palette: Window > 2D > Tile Palette # Observe that all tiles are visible # ... Read more
HDR cubemaps are not compressed when switching platforms, and changing L...
Steps to reproduce: 1. Make sure that you have Android and/or iOS platform support installed 2. Open "case1264654-BiRP-modified" pr... Read more
"Unexpected Node Type" error when importing plugin with a corrupt .meta ...
How to reproduce: 1. Open project "NormcoreAssemblyUpgrade.zip" 2. Go to Assets>Plugins 3. Select a Plugin and right click>Reimport ... Read more
Mouse cursor can't be moved outside Unity after building project which l...
How to reproduce: 1. Make sure you are using multiplay displays 2. Open attached Unity project 'a10-3d' 3. Move editor to a 2nd disp... Read more
Blitting from RenderTexture.active to another RenderTexture with a shade...
How to reproduce: # Open the user-attached project (BlitBug.zip) # In the “Project” panel open and edit the “TestShader” file ... Read more
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