Search Issue Tracker
[Timeline] Duplicated tracks are broken on awake and never execute clips
How to reproduce:1. Download attached project file and select Timeline in Hierarchy window2. Duplicate one track and add "Yellow" pr... Read more
Video Player is broken on some Kindle Fire devices
Steps to reproduce:1. Open attached project "VideoError.zip"2. Run and build for specified device3. Video Player will be either brok... Read more
Point Light has Bias Issue with Thin Meshes
To reproduce:Open attached project and scene Expected: The two pots should have similar if not almost identical shadowsActual: The t... Read more
Pubnub notifications are not being processed for Collab state updates.
The push notifications from PubNub seem to not get processed in most cases. If the two users restart their clients and have a fresh ... Read more
[WSA] Unity does not add System.IO as a reference assembly when IL2CPP
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 104. Observe the Consol... Read more
[iOS] ios11 (iPhone) Build crash in Unity 2017.2 when launched in landsc...
Builds containing Unity ARKit Plugin (https://www.assetstore.unity3d.com/en/#!/content/92515) crashes if device is in landscape mode... Read more
Creating Layer Groups with the '/' symbol creates multiple groups with t...
How to reproduce:1. Create a new Unity project2. Create multiple grouped Layers (for instance, 'GroupedLayer/Layer1' and 'GroupedLay... Read more
[iOS][Metal] "Can't set kSurfaceUseResolvedBuffer surface flag" errors a...
When using a camera with depth only clearing and MSAA iOS build spams constantly this error: Metal: Can't set kSurfaceUseResolvedBuf... Read more
Windows Standalone player (exe) has no product version/file version in p...
To reproduce:1) Create new project2) Build Windows Standalone build3) Open up properties of built player's .exe4) Go to 'Details' ta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved