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[LWRP] UV Set for LW shader
SRP Repo: Issue #1534 What happened?I cannot find the UV Set setting for LW Shaders. Is it possible to have Animated Scrolling textu... Read more
[LWRP] Metal: Fragment shader missing buffer binding at index 3 (_LightI...
SRP Repo: Issue #1524 What happened?Hello, I upgraded to the latest 2.0.1 preview for the Lightweight Pipeline & Shadergraph pac... Read more
[LWRP] [LW 1.1.10 -> 2.0.1] Extreme Performance Regression (36 times slo...
SRP Repo: Issue #1523 What happened?I do a lot of research and testing for AR. When updating a test project to Lightweight Render Pi... Read more
[XR][Hololens][URP] With shadows enabled, the scene is flipped and follo...
SRP Repo: Issue #1498 We're developing for Hololens on Unity 2018.1.0f2, LWRP 1.1.10-preview.(We had the same issue making some trie... Read more
[LWRP] Only first pass gets rendered when using multi-pass shaders
SRP Repo: Issue #1469 I'm currently porting over shaders from a project which uses a multipass shader. However, only the first pass ... Read more
[LWRP] A problem with using multiple camera and setting Viewport Rect.
SRP Repo: Issue #1454 When using multiple camera and setting Viewport Rect, this problem will occur. Setup a scene like a following:... Read more
[LWRP] Multiple Cameras causes Post-Processing disappearing
SRP Repo: Issue #1356 Setup a scene like a following: 1st CameraDepth: -1Post-Process Layer2nd CameraDepth: 0Clear: Depth OnlyIt exp... Read more
[XR][Hololens][URP] Deploy Exceptions
I have no trouble deploying on my Hololens except when I use the Lightweight Render Pipeline. When I deploy to a Hololens with the L... Read more
[LWRP] LWRP Visible Light Popping
I have a thread about this on the forums: https://forum.unity.com/threads/lwrp-visible-light-popping-issue-with-sorting.530382/ To r... Read more
[LWRP] All Meshes Invisible in Android Build LWRP
SRP Repo: Issue #1316 All Meshes Invisible in Android Build LWRP I can't for the life of me get any meshes to render at all in my An... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open