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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
2
Found in
2018.2.0b5
Issue ID
1041859
Regression
Yes
[IL2CPP] Compilation fails when building project with Rewired asset on Windows 32-bit platform
To reproduce:
1. Download attached project "WindowsIL2CPPCompilerBugB.zip" and open in Unity
3. Open "EightPlayers" scene
4. Build project on Windows 32-bit platform with IL2CPP scripting backend
Expected results: Building process success
Actual results: Building process fails with errors
Notes:
- On Mono scripting backend, everything works fine
- On the 32-bit system, everything works fine
- On Unity 2018.1 build completes with a result of "Succeeded"
- On Unity 2018.2 and later build completes with a result of "Failed"
Reproduced on Unity 2018.1.0a6, 2018.1.2f1, 2018.2.0b6 and 2018.3.0a1
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