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Static Batching draw call regression since 2018.1.0a1
Steps to reproduce:1. Open user attached project2. Build & Run to an Android device3. Switch to landscape mode- Observe the fram... Read more
PackedMemorySnapshot does not get the typeDescription for a struct field...
Steps to reproduce:1. Download and open the attached project2. In the toolbar, select BugReport > Open TestCode Window3. Click "C... Read more
Linux player fails to build if there is a default icon assigned in the p...
To reproduce:1) Open attached project2) Make sure the "Default Icon" is set to something in Player Settings3) Build for Linux Expect... Read more
[WebGL] no actual error message for missing threading support in browser
-e: see title, it just throws various (depending on browser) errors which are not very helpful -repro:--open attached project--build... Read more
Unity crashes on PlayableTraverser::RootByType when playing back recorde...
How to reproduce:1. Open the attached owncloud project and open the "TestCrash" Scene2. Make sure that "Error Pause" is disabled in ... Read more
[WebGL] build with threading support fails to start in browser
-e: see title, tab freezes and errors are thrown -repro:--open attached project--build&run---chrome70 and FF65 with their respec... Read more
[iOS] Locking device while debugging, debugger disconnects from the process
How to reproduce:1. Open the attached project2. Switch platform to iOS3. Make sure that Scripting Runtime Version is set to .NET 4.x... Read more
[Android][iOS] Play mode is force exited, due to script recompile when c...
Reproduction steps: 1. Open the "MinimalRepro" project2. Enter Play mode Expected Result: Play mode enters successfullyActual Result... Read more
"InvalidOperationException: Stack empty" error is thrown when reimporti...
Steps to reproduce:1. Open attached project "Script error"2. In the Assets folder find "NewBehaviourScript"3. Right click on it and ... Read more
[WebGL] release build fails when thread support is enabled
-e: see title, enabling development build successfully finishes the build -repro:--open attached project--start a webgl build--NOTIC... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open