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[iOS][Android] CultureInfo.CurrentCulture.NumberFormat is incorrect
Reproduction steps:1. Open "Test045" project2. Build to iOS device3. Set device language to English4. In app click UI Button5. Notic... Read more
[DynamicBatching] Particle systems are shown as batched in the frame deb...
Steps to reproduce: 1. Open attached project (particles_batch.zip)2. Open 'Profiler' and focus 'Rendering' tab3. Open and play 'part... Read more
Static batching less than the mesh vertices limit
Steps to reproduce:1. open users attached project2. play scene 'StaticBatchNotFullyBatch'3. enable frame debugger4. check vertices o... Read more
Image of sprite sheet not visible in preview window
Steps to reproduce: 1) Download attached project "SpriteRepro.zip" and open in Unity.2) Open scene "scene1".3) Click on 'capguy-walk... Read more
TerrainToMesh is unusable in 5.4.0b24
In 5.4.0b24 is impossible to generate anything with TerratinToMesh in a Mac due to a UI issue. Screenshots are attached. The develop... Read more
Global axis shows wrong direction
Steps to reproduce:1. Open "Example1.zip" attached project.2. Select global axis in "123" scene.2. Rotate cube with transform tool.3... Read more
[iOS] Unity splash screen is not shown on low end iOS devices when at le...
Steps to reproduce: 1. Open attached project2. Make sure 'Show Unity Splash Screen' is enabled in iOS player settings3. Build for iO... Read more
SetActive inside OnDestroy crashes at Unity::GameObject::IsActive
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run it4. In game view's top-left corner click "Destroy"5. Exit pl... Read more
[SinglePassStereo] SPS only renders into one eye when GUI elements are used
Split screen stereo in Game view only shows a single eye's viewport for scenes that contain a GUI Texture or GUI Text when Single-Pa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved