Search Issue Tracker
Combining Copy Depth, Render Scale and off screen target throws error
In a setup where a camera is rendering to an off screen texture and render scale is set to something else than 1. If a depth copy is... Read more
"implicit truncation of vector type" warnings are thrown in the Shader G...
How to reproduce:1. Open the user attached project “ShaderGraphWarningTest.zip“2. Select the “New Shader Graph” graph in the Assets ... Read more
Crash on RaiseException when opening specific project
Reproduction steps:1. Open the attached project “CrashRepro“ Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
[Android][Vulkan] URP and Built-in both crash when using MTR with Vulkan...
Steps to reproduce:1. Open the attached user's project "vulkanmrtcrash.zip"2. Open the SampleScene3. Switch to the Android platform4... Read more
Crash on alloc_handle traces when opening specific project
Reproduction steps:1. Open the attached project “CrashRepro“ Expected result: The project opensActual result: Editor crashes Reprodu... Read more
Camera feed turns off when ARSession.Reset() is called
How to reproduce:1. Open the attached “IN-30012” project2. In the Edit → Build Settings click Build And Run3. After running the play... Read more
[BiRP SG] Shader Graph Main Preview is not updating
How to reproduce:1. Open the project "IN_32481"2. Open the "New Shader Graph" Shader Graph3. Open the "Main preview" window Expected... Read more
GameObjects get darker when searching in the Hierarchy window
Reproduction steps:1. Open the attached project2. Open “Scenes > Level-1-Main“ Scene3. Search anything in the Hierarchy window4. ... Read more
Texture "Sprite Mode" isn't selected when changing "Texture Type" from "...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Assets” folder in the Project window2. Select “image” Ima... Read more
[Hub][Linux] Incorrect versions of OpenJDK and NDK get installed when us...
Reproduction steps:1. Open the terminal2. Enter the command “unityhub --headless install --version 2022.2.11f1 --changeset 621cd60d0... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes