Search Issue Tracker
Fixed
Fixed in 14.0.7, 15.0.5, 16.0.1
Votes
0
Found in [Package]
14.0.6
15.0.4
16.0.0
Issue ID
SGB-469
Regression
Yes
"implicit truncation of vector type" warnings are thrown in the Shader Graph Inspector when the Gradient Noise Node and the Base Color Fragment are connected
How to reproduce:
1. Open the user attached project “ShaderGraphWarningTest.zip“
2. Select the “New Shader Graph” graph in the Assets folder
3. Observe the Inspector
Expected result: No warnings are thrown in the Shader Graph Inspector
Actual result: "implicit truncation of vector type" warnings are thrown in the Shader Graph Inspector
Reproducible with: 13.1.0 (2022.1.0a13), 14.0.6 (2022.2.9f1), 15.0.4 (2023.1.0b5), 16.0.0 (2023.2.0a4)
Not reproducible with: 10.10.1 (2020.3.46f1), 12.1.10 (2021.3.20f1), 13.0.0 (2022.1.0a12)
Reproduced on: macOS 13.0.1 (Intel), Windows 10 (by user)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note (fix version 16.0.1):
Thank you for submitting this issue. The fix has been worked on and released on Unity version 2023.2.0a10
Resolution Note (fix version 15.0.5):
Thank you for submitting this issue. The fix has been worked on and released on Unity version 2023.1.0b12
Resolution Note (fix version 14.0.7):
Thank you for submitting this issue. The fix has been worked on and released on Unity version 2022.2.14f1