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0
votes
Fixed

Compute particles don't load on iOS devices, with errors"APINotSupported...

Mobile

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Jul 27, 2018

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Version/s: 2018.3.0a6

To reproduce:1. Open attached project;2. Make sure Graphics API is set to Metal;3. Build and run "Compute" scene on iOS devices. Exp... Read more

0
votes
Fixed

Metal frame time is higher than OpenGLES3 on iOS devices

Metal

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Jul 27, 2018

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Version/s: 2018.3.0a6

To reproduce:1. Open GraphicsPerf project;2. Change platform to iOS;3. Change Graphics API to Metal;4. Build and run DynamicVBO and ... Read more

0
votes
Not Reproducible

[ShaderGraph] Shaders sometimes animate in Scene View with Animated Mate...

Package: Shader Graph

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Jul 27, 2018

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Version/s: 2.0.1

To reproduce:1. Open QA attached project "ShaderGraphEarlier.zip"2. In Project window, open "2" in Shader Graph3. Observe Scene view... Read more

27
votes
Not Reproducible

[Metal] Performance degradation on iOS devices

Metal

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Jul 27, 2018

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Version/s: 2018.3.0a6

To reproduce:1. Open the GraphicsPerf project with Unity 2018.2;2. Change Graphics API to Metal;3. Build and run DynamicVBO, Lights,... Read more

0
votes
Fixed

PhysX error is thrown when setting MeshCollider.isTrigger to true for a ...

Physics

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Jul 27, 2018

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Version/s: 2017.3.0b10, 2018.2.0f2

How to reproduce:1. Open the attached "TestFor1064779.zip" project2. Play the Scene3. Observe the errors in the Console window Expec... Read more

0
votes
Duplicate

[LWRP] Game objects are missing from the sample scene when platform is s...

Graphics - General

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Jul 27, 2018

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Version/s: 2018.3.0a5

To reproduce:1. Create a new project with LWRP template2. Switch platform to Android3. Open Scene window Expected results: Scene is ... Read more

0
votes
Won't Fix

Visual studio does not show project properties for generated Unity cspro...

CodeEditors

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Jul 27, 2018

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Version/s: 2018.3.0a5

Reproduction steps:1. Create a new empty project2. Create a new C# script3. Open the script in Visual Studio (by double-clicking)4. ... Read more

0
votes
Fixed

Changes to prefabs aren't applied to Instantiated instances of the prefa...

Scene Management

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Jul 27, 2018

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Version/s: 2018.3.0a6

When you make changes to a prefab, the changes will not be applied to any instance of that prefab instantiated at runtime until you ... Read more

7
votes
Fixed

[iOS] CPU spikes in the Profiler "Unaccounted time between" on iOS devic...

iOS

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Jul 27, 2018

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Version/s: 2018.2.0f2

To reproduce:1. Open users attached project "unityClient-empty.zip"2. Make sure that in Player Settings on iOS tab Multithreaded Ren... Read more

0
votes
Duplicate

[iOS][Shaders] EdgeLengthBased and Phong objects aren't rendered when us...

Mobile

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Jul 27, 2018

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Version/s: 2018.3.0a5

To reproduce:1. Open project attached by QA or use [Shaders] FTP from qa-project-share collab2. Build ShaderTest_Custom_Tesselation ... Read more

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