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0
votes
Fixed

[Improved Prefab] Override indicator won't show when the "Renderer" Modu...

Visual Effects - Legacy

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Jun 26, 2018

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Version/s: 2018.3.0a3

Note: Bug reported against Improved Prefabs build but underlying issue is an old one: That the Renderer module header doesn't go thr... Read more

0
votes
Fixed

UI elements distort on "Import Heightmap" window when shrinking it horiz...

Terrain

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Jun 26, 2018

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Version/s: 2018.3.0a3

Properties become unusable and their input field distorts when "Import Heightmap" window shrinks horizontally and vertically Steps t... Read more

2
votes
By Design

[Android] low fps due to GFX.WaitForPresent call when running a simple s...

Mobile Graphics

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Jun 26, 2018

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Version/s: 2018.1.5f1

To reproduce:1. Open my attached project found in "Adreno.zip"2. Build and run for Android with Andreno 4053. Observe the fps via fp... Read more

0
votes
Won't Fix

[2D] Sprite isPacked returns an invalid value when switching Sprite Pack...

2D

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Jun 26, 2018

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Version/s: 2017.4.3f1

How to reproduce:1. Open the user-submitted project2. Go to Edit -> Project Settings -> Editor3. Change the Sprite Packer Mode... Read more

0
votes
Postponed

Animated model instantiation times are slow if its animation controller ...

Animation

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Jun 26, 2018

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Version/s: 2018.1.2f1

Steps to reproduce:1. Open user attached project to OC2. Play the scene3. Notice that elapsed time is ~2500ms outputted to the conso... Read more

0
votes
By Design

[UWP] .NET build fails if in script Unity.Jobs is referenced

Windows

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Jun 25, 2018

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Version/s: 2018.1.5f1

Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Change scripting backend to .NET4. Build project Expected... Read more

0
votes
By Design

Changes made using TextureImporter.SetPlatformTextureSettings are not pr...

Asset - Importers

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Jun 25, 2018

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Version/s: 2018.2.0b9

How to reproduce:1. Open the user-submitted Project2. In the Project Window click on the "Test Sprite" - observe the Override and Ma... Read more

1
votes
Won't Fix

[UWP] [IL2CPP] PInvoke triggers an exception when building Vuforia project

XR SDK

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Jun 25, 2018

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Version/s: 2018.1.5f1

Steps to reproduce:1. Create new project2. Add VuMark in the scene3. Select import assets when the pop up show up4. In Player settin... Read more

0
votes
By Design

Microphone name look-up no longer returns a device with "Built-In microp...

Audio

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Jun 25, 2018

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Version/s: 2018.1.0a1, 2018.1.6f1

Steps to reproduce:1. Open QA-supplied project2. Play the Scene ("main")3. Inspect the Console window Expected: Log throws a device ... Read more

0
votes
Duplicate

[Prefab Mode] Ambient light does not affect gameObjects in Prefab Mode

Graphics - General

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Jun 25, 2018

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Version/s: 2018.2.0x

To reproduce:1. Open 'smallRepro' project2. Open '-- test pet' scene3. Notice that 'Mine Rock' prefab's model is affected by ambient... Read more

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