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Application freezes for short duration when add is loaded via interstiti...
To reproduce:1. Open user's attached project2. Build and run for Android3. Press "requestAd" button Expected: no significant perform... Read more
PlayableBehaviour.ProcessFrame isn't being called properly
How to reproduce:1. Open the user-submitted project2. Enter Play mode and click on the Playable Graph Window3. In the Playable Graph... Read more
Button SelectionState is not updated when CanvasGroup.Interactable is se...
How to reproduce:1. Open the attached "TestFor1052270.zip" project2. Enter the Play mode3. Click on the Disable Button (it disables ... Read more
Unity crashes when debugging a string with an invalid Unicode character
How to reproduce:1. Open the attached "1052246.zip" project2. Open "main" scene and "BugRepro" script3. Add a breakpoint in line 114... Read more
[Android] Splashing screen on android behaves like scale to fit when it ...
To reproduce:1. Download and open attached project2. Make sure that splash screen scaling in player settings is set to scale to fill... Read more
AssetBundleManifestPath does not work when building scenes asset bundles
Reproduction steps:1. Download user's project and open in Unity2. Open "test_scene" scene3. Go to File -> Build Settings and swit... Read more
Incremental compiler possibly leaks memory when recompiling project a lot
How to reproduce:1. Open user-submitted project (Link in the edit section)2. Open "SampleScene.unity" scene3. In Unity menu select T... Read more
Crash on mono_add_process_object when selecting custom Prefab
How to reproduce:1. Open the attached project2. In Project window, select the "Expozure.Engine" prefab from the Assets/Expozure/Pref... Read more
Sprite Rendering shader with a ShadowCaster pass causes the DepthPass dr...
To reproduce:1. Open project2. Open 'BatchingTest' scene3. Open Frame Debugger4. Play scene5. Enable Frame Debug6. Notice that depth... Read more
.obj model scanned with Matterport camera does not import correctly, tak...
How to reproduce:1. Open any project2. Import "UserSubmitted.obj" model3. Wait for the importation to complete (takes about 15 minut... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow