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Crash on LightProbesManager::GetLightProbeJobData when entering the Play...
Reproduction steps:1. Open the attached “LightProbes.zip” project2. Open the “Assets/Main.unity” Scene3. Enter the Play Mode Expecte... Read more
Items don't have the drag handle when a Listview is set to "reorderable ...
Reproduction steps:1. Open the attached project "LvReorderableIssues"2. Click SSCCE > Demo Window Expected result: the items have... Read more
Unable to select UI Toolkit list view items when clicking on the items
Reproduction steps:1. Open project “UI Toolkit - ListView Element Selection - 2022”2. Open “SampleScene”3. Enter Play Mode4. Continu... Read more
SetMaxImpulse is not evaluated when using it on ArticulationBody
Reproduction steps:1. Open the “SetMaxImpulseTest” project2. Open Assets/SetMaxImpulseTest.unity scene3. Enter the Play Mode4. Obser... Read more
Textures are duplicated when using Scriptable Build Pipeline
Reproduction steps:1. Open the “TestSBP” project2. In the top menu select Test>Build AB menu item3. In the top menu select Test&g... Read more
UI Toolkit fails to draw EnumFields when using it on the PhysicMaterials...
Reproduction steps:1. Open the “TestProject” Project2. Select “Assets/test.physicMaterial” PhysicMaterial in the Project Window3. In... Read more
"Filename" misses a space in "UI Toolkit Editor Window Creator" validati...
Steps to reproduce: Create a project In the Project section, right-click and select Create > UI Toolkit > Editor Window Click ... Read more
HDRP Wizard contains a typo "Screan" instead of "Screen"
How to reproduce:1. Create a new Unity HDRP project2. Open the HDRP Wizard and select the “HDRP + DXR” tab in it3. Navigate to the “... Read more
Wrong “Target minimum iOS Version” is set in a newly created project if ...
How to reproduce:1. Create a new project2. Go to Project Settings > iOS > Other Settings and observe the “Target minimum iOS V... Read more
Gizmos are not rendering on the Child GameObject until its Parent GameOb...
How to reproduce:1. Open the user-attached project “CurvyTest”2. Create a new Empty GameObject and create another Empty GameObject a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components