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Crash on ExtractRenderers when opening scene if it is already opened
How to reproduce:1. Open the attached project2. Open the "level1.unity" scene3. Open the "level1.unity" scene again Actual result: U... Read more
Blank space appears on a docked window when it's expanded horizontally
Blank space appears on a docked window when it's expanded horizontally Steps to Repro:1. Create a new project2. Select any docked wi... Read more
Collider edit mode disappears when using more than one Inspector
Steps to reproduce:1. Open QA-attached project2. Select GameObject in the Scene, lock one inspector while having another one open3. ... Read more
Properties clips for "Noise" and "Sub Emitter" module for the particle s...
Input, selection and drop down fields clips for "Noise" and "Sub Emitter" module for the particle system when inspector window shrin... Read more
[Improved Prefab] Override indicator won't show for "Trigger" and "Colli...
Override indicator (It's a blue line which comes next to the edited property and the property name being bold) won't show for the "T... Read more
[Improved Prefab] Override indicator won't show when the "Renderer" Modu...
Note: Bug reported against Improved Prefabs build but underlying issue is an old one: That the Renderer module header doesn't go thr... Read more
UI elements distort on "Import Heightmap" window when shrinking it horiz...
Properties become unusable and their input field distorts when "Import Heightmap" window shrinks horizontally and vertically Steps t... Read more
[Android] low fps due to GFX.WaitForPresent call when running a simple s...
To reproduce:1. Open my attached project found in "Adreno.zip"2. Build and run for Android with Andreno 4053. Observe the fps via fp... Read more
[2D] Sprite isPacked returns an invalid value when switching Sprite Pack...
How to reproduce:1. Open the user-submitted project2. Go to Edit -> Project Settings -> Editor3. Change the Sprite Packer Mode... Read more
Animated model instantiation times are slow if its animation controller ...
Steps to reproduce:1. Open user attached project to OC2. Play the scene3. Notice that elapsed time is ~2500ms outputted to the conso... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow