Search Issue Tracker
[2018.x] [Test Runner] Tests fails to be run when using nested classes
To reproduce:1. Open project2. Run 'NewTestScript+NewTestScript2' test3. Notice that tests failed to be run4. Run any of 'NewTestScr... Read more
Setting transform.localPosition on a rigidbody that is the child of anot...
How to reproduce:1. Open the user-submitted project2. Enter Play Mode, press the Space key and Pause the Play mode3. Observe the Sce... Read more
WebCamTexture.devices returns empty name string when WebCam name contain...
How to reproduce:1. Make sure you have a WebCam with a name that contains special characters2. Open the attached "TestFor1054494.zip... Read more
[Windows] Memory leak on .Net 4.x and x86 builds
To reproduce: 1. Download attached project "MemoryUsage.zip" and open in Unity2. Open "SampleScene" scene3. Enter Play mode4. Observ... Read more
Crash on _SimulationFilterShader or PhysicsManager::ProcessTriggerEnterE...
How to reproduce:1. Open the "Breakable_Crash.zip" project2. Open the "SimpleCity.unity" scene3. Enter Play Mode4. In Scene view Dra... Read more
[UWP] Build fails with Incremental Compiler package
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project with IL2CPP or .NET backend Expected result... Read more
Editor hangs on startup if internet is disconnected
1) disable wifi2) launch Unity based on latest trunk (2018.3.0a3)3) observe loading screen forever Read more
RenderPipelineManager.CleanupRenderPipeline() increasing Alocated Memory...
To reproduce: 1. Open Unity and create a new project2. Open "SampleScene" scene3. Enter Play mode4. Open Profiler window5. Switch to... Read more
[Metal] Selecting a material crashes editor when using a specific plugin
To reproduce:1. Open repro project(link in edit)2. Make sure that editor is set to OpenGL support3. In project window open 'MicroSpl... Read more
[UWP] [IL2CPP] MSAL: Error trying to serialize the value to be written t...
Steps to reproduce:1. Download attached project2. Build UWP project with IL2CPP backend.3. Edit Il2CPP file "\VS Solution\Il2CppOutp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow