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0
votes
Fixed

ScriptedImporter's GatherDependenciesFromSourceFile() is not executed wh...

Asset - Importers

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Dec 07, 2019

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Version/s: 2019.1, 2019.3, 2020.1, 2020.1.0a14

How to reproduce:1. Open the project "case_1203843_GatherDependenciesFromSourceFileNotCalled"2. Right-click on the asset "foo" in th... Read more

0
votes
Fixed

Errors are thrown when building project for WebGL where project is on a ...

WebGL

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May 28, 2021

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Version/s: 2021.2, 2021.2.0a17

How to reproduce:1. Open a new Unity project2. Build for WebGL Expected result: Build is successfulActual result: Multiple errors ar... Read more

0
votes
Won't Fix

[Linux][X11] Editor Graphics API can't be set to OpenGL when running on ...

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Jul 02, 2024

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Version/s: 2021.3.40f1, 6000.0.9f1

Reproduction steps:1. Create a new 3D project2. Observe the used Graphics Backend3. Click Edit > Project Settings… > Player &g... Read more

1
votes
Fixed

[VisionOS] PolySpatial 1.2.3:Collider's enabled state on DebugPolySpatia...

Package: PolySpatial visionOS

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Jun 25, 2024

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Version/s: 1.2.3

Reproduction steps:1. Create a new visionOS MR project2. Create a new “Cube“ GameObject in the Hierarchy3. Enter the Play Mode4. Fin... Read more

0
votes
Fixed

[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...

Image Effects

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Feb 11, 2016

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Version/s: 5.4.0b4

FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and build... Read more

1
votes
Fixed

Y-Flipped Visual Element has a gap between its parent when it's resized

UI Toolkit Framework

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Oct 28, 2022

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Version/s: 2021.3.12f1, 2022.1.20f1, 2022.2.0b11, 2023.1.0a14

Reproduction steps:1. Open the provided project2. Open “BrowserView2.uxml” with the UI Builder3. Stretch the canvas vertically by cl... Read more

0
votes
By Design

Sprite Atlas Preview does not pack some of the textures that have a reso...

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Jan 10, 2024

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Version/s: 2021.3.34f1, 2022.3.17f1, 2023.2.6f1, 2023.3.0b3

Reproduction steps:1. Open the attached “Test VP8.zip“ project2. Select 4096 as Max Texture Size in “UI Atlas” Sprite Atlas3. Press ... Read more

0
votes
Fixed

[Mono] Crash on SystemNative_ReadDirR() when building for IOS/Android on...

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Dec 08, 2023

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Version/s: 2021.3.27f1

We are experiencing a random crash while making iOS/Android builds on macOS machines. The machines are running multiple builds simul... Read more

0
votes
Fixed

[Android][macOS][Logcat] Terminal is not opened with "Open Terminal" fro...

Mobile

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Jan 22, 2020

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Version/s: 2020.1.0a20

Editor throws "Win32Exception: Cannot find the specified file" and Terminal doesn't open when the "Open Terminal" option is selected... Read more

0
votes
Fixed

[Output Mesh] Shadows forced on Output Mesh when particle outputs are ca...

Visual Effects

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May 23, 2022

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Version/s: 2021.3.5f1, 2023.2.0a1, 2023.3.0a3

(This is a recent regression of the fix for case 1312649, thus it's logged separately) Repro steps:1. Import the attached package an... Read more

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