Search Issue Tracker
By Design
Votes
0
Found in
2021.3.34f1
2022.3.17f1
2023.2.6f1
2023.3.0b3
Issue ID
UUM-60253
Regression
No
Sprite Atlas Preview does not pack some of the textures that have a resolution size small enough to fit
Reproduction steps:
1. Open the attached “Test VP8.zip“ project
2. Select 4096 as Max Texture Size in “UI Atlas” Sprite Atlas
3. Press the “Pack Preview” button and observe the generated Preview window
Expected result: All textures that could be fit into the selected Max Texture Size are rendered in the Preview window
Actual result: Some textures that could be fit into the selected Max Texture Size are not rendered in the Preview window
Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.6f1, 2023.3.0b3
Reproduced on: Windows 11 Pro, macOS Sonoma 14.1.1 (Intel)
Not reproduced on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Resolution Note:
This packing behavior is intended, when packing exceeds more than 1 page, subsequent sprites are packed such that the last page is tried first (as this is created anyway) to the first to ensure
1. Faster packing, it does not have to check the mostly full first page each time for available space
2. Uniform distribution.