Search Issue Tracker
By Design
Votes
0
Found in
2021.3.34f1
2022.3.17f1
2023.2.6f1
2023.3.0b3
Issue ID
UUM-60253
Regression
No
Sprite Atlas Preview does not pack some of the textures that have a resolution size small enough to fit
Reproduction steps:
1. Open the attached “Test VP8.zip“ project
2. Select 4096 as Max Texture Size in “UI Atlas” Sprite Atlas
3. Press the “Pack Preview” button and observe the generated Preview window
Expected result: All textures that could be fit into the selected Max Texture Size are rendered in the Preview window
Actual result: Some textures that could be fit into the selected Max Texture Size are not rendered in the Preview window
Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.6f1, 2023.3.0b3
Reproduced on: Windows 11 Pro, macOS Sonoma 14.1.1 (Intel)
Not reproduced on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "Compress Tilemap Borders" function is not working when used via the Context Menu or through Script
- HDRP Sorting Priority not working when Render Pass is locked on a parent material
- [XR] Camera view rendered by the RenderTexture is not updated at runtime when XR is enabled
- Lens Flare occlusion is slightly delayed when Anti-aliasing is set to TAA
- [Windows] Error ArgumentException: Illegal characters in path logged when creating a VFX Graph
Resolution Note:
This packing behavior is intended, when packing exceeds more than 1 page, subsequent sprites are packed such that the last page is tried first (as this is created anyway) to the first to ensure
1. Faster packing, it does not have to check the mostly full first page each time for available space
2. Uniform distribution.