Search Issue Tracker
Fixed
Fixed in 2021.3.36f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7, 7000.0.0a1
Votes
0
Found in
2021.3.27f1
Issue ID
UUM-58474
Regression
No
[Mono] Crash on SystemNative_ReadDirR() when building for IOS/Android on a macOS machine
We are experiencing a random crash while making iOS/Android builds on macOS machines. The machines are running multiple builds simultaneously but on different directories/projects.
Here is the crash call stack:
#0 0x007ff815b69b40 in _platform_memmove$VARIANT$Haswell
#1 0x0000017bb7994c in SystemNative_ReadDirR
#2 0x0000017cbdc975 in (wrapper managed-to-native) Interop/Sys:ReadDirR (intptr,byte*,int,Interop/Sys/DirectoryEntry&) [{0x7f94d74a5d60} + 0x85] (0x17cbdc8f0 0x17cbdca25) [0x17aa02a80 - Unity Child Domain]
#3 0x00000188ddbca4 in System.Collections.Generic.LargeArrayBuilder`1<T_REF>:AddRange (System.Collections.Generic.IEnumerable`1<T_REF>) [{0x6000021ef900} + 0x124] (0x188ddbb80 0x188ddbd2c) [0x17aa02a80 - Unity Child Domain]
#4 0x00000188ddb9b3 in System.Collections.Generic.EnumerableHelpers:ToArray<T_REF> (System.Collections.Generic.IEnumerable`1<T_REF>) [{0x6000021eed00} + 0x1c3] (0x188ddb7f0 0x188ddb9fb) [0x17aa02a80 - Unity Child Domain]
#5 0x00000188ddb3cb in System.IO.DefaultWatcher:UpdateDataAndDispatch (System.IO.DefaultWatcherData,bool) [{0x7f94d7d3e500} + 0xfb] (0x188ddb2d0 0x188ddb3f8) [0x17aa02a80 - Unity Child Domain]
#6 0x00000188d4eb27 in System.Threading.ThreadHelper:ThreadStart_Context (object) [{0x7f94d516d5b0} + 0xa7] (0x188d4ea80 0x188d4eba9) [0x17aa02a80 - Unity Child Domain]
#7 0x00000188d4e28b in System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) [{0x7f94558d4978} + 0x2b] (0x188d4e260 0x188d4e290) [0x17aa02a80 - Unity Child Domain]
#8 0x0000017ae2bc3c in mono_jit_runtime_invoke
#9 0x0000017afe12a3 in do_runtime_invoke
#10 0x0000017afe2dd5 in mono_runtime_delegate_try_invoke
#11 0x0000017b002170 in start_wrapper_internal
#12 0x0000017b001f41 in start_wrapper
#13 0x0000017b07f345 in GC_inner_start_routine
#14 0x0000017b07f2dd in GC_start_routine
Note: No testing was done by CQA. The development has asked to forward this.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs
Add comment