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[VFX Graph] Use base color map set to none after material change in output
When changing the material type of a HDRP Lit output in VFX Graph to six way smoke and then back to standard, the field in the inspe... Read more
“RegisterCallback<KeyUpEvent>” and “RegisterCallback<KeyDownEvent>“ call...
How to reproduce:1. Open the user’s attached “TestJSONImport.zip” project2. Open Menu > Test > KeyUpEventTest3. Press the “Q”,... Read more
Memory Profiler doesn't show the negative values when comparing A and B ...
Reproduction steps: 1. Open the attached project “profiler“2. Open the Memory Profiler “Window>Analysis>Memory Profiler”3. Pre... Read more
Need better user awareness when using LDA with duplicated scenes
Steps to repro: Open the attached project and SampleScene scene; Unpack the Directional light prefab; Save a scene to the different ... Read more
ScreenCapture CaptureScreenshotAsTexture failed to generate texture when...
How to reproduce:1. Open attached project "ScreenshotBugStripped.zip" and scene "SampleScene"2. Enter Play mode3. In Game View, set ... Read more
Lod cross fade doesn't work with Shader Graph
Shadergraph shaders do not give expected results when LOD Groups are set up to cross fade.Steps to repro: Open attached project Open... Read more
“Property _TRANSPARENCY already exists in the property sheet with a diff...
How to reproduce:1. Open the attached project “FBXImportIssue.zip“2. Observe the error in the Console Expected result: No error in t... Read more
Light direction changes when changing "Light Anchor" component's "Distan...
Reproduction steps:1. Open the “IN_30632_Stripped“ project2. Open the “Anchor“ scene3. Select the “Spot Light“ GameObject4. In the I... Read more
Visual Scripting namespace is empty when using the "Runner Game" template
Reproduction steps:1. Create and open a project using the core “Runner Game“ template2. Import the attached “Test.cs“ script3. Obser... Read more
The position/width/alignment of other GUILayout elements is changed when...
Reproduction steps:1. Open the “Empty.zip“ project2. Navigate to “Window > TestFoldOut”3. Toggle on/off the “Show Fold-out” check... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject