Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.44f1
2021.3.18f1
2022.2.5f1
2023.1.0b2
Issue ID
UUM-26174
Regression
No
The position/width/alignment of other GUILayout elements is changed when calling EditorGUILayout.Foldout within a GUILayout.BeginArea
Reproduction steps:
1. Open the “Empty.zip“ project
2. Navigate to “Window > TestFoldOut”
3. Toggle on/off the “Show Fold-out” checkbox
Expected result: the horizontal position/width/alignment of other elements does not change
Actual result: the horizontal position/width/alignment of other elements changes
Reproduced in: 2020.3.44f1, 2021.3.18f1, 2022.2.5f1, 2023.1.0b2
Reproduced using: macOS 13.0.1 (Intel), Windows 10 (by user)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas (UI Toolkit). As such, we have decided not to invest time and resources into addressing it. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.