Search Issue Tracker
In Progress
Fix In Review for 2021.3.24f1
Fixed in 2022.2.17f1, 2023.1.0b13, 2023.2.0a10
Votes
0
Found in
2021.3.18f1
2022.2.5f1
2023.1.0b2
2023.2.0a8
Issue ID
UUM-26172
Regression
No
Light direction changes when changing "Light Anchor" component's "Distance" property
Reproduction steps:
1. Open the “IN_30632_Stripped“ project
2. Open the “Anchor“ scene
3. Select the “Spot Light“ GameObject
4. In the Inspector navigate to the “Light Anchor“ component
5. Observe the light in the Scene view while adjusting the “Distance” value by dragging the property or manually entering a value
Expected result: the light direction does not change
Actual result: the light direction changes
Reproduced in: 2021.3.18f1, 2022.2.5f1, 2023.1.0b2
Could not test in: 2020.3.44f1 (“Light Anchor” not supported)
Reproduced using: Windows 10, macOS 13.0.1 (Intel)
Notes:
- Dragging makes the light “fight” to keep the same direction
- Entering a value makes the light direction go all over the place
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
- Missing spaces in "Welcome to VR Mutiplayer Template Project" Welcome Dialog window
Resolution Note (fix version 2023.1.0b13):
Fixed in 2023.1.0b13
Resolution Note (fix version 2022.2.17f1):
Fixed in 2022.2.17f1